This may be surprising, if one breaks Krondor's elements down one by one. While I am not familiar enough with the book series to judge whether it does it justice, I can say without reluctance Betrayal at Krondor feels exactly like playing out an epic fantasy, its enthralling adventure drawing you in with a fashion usually reserved for the greatest novels. Krondor is not just an adaption or a side-story it has its own place in the Riftwar saga, and many of the books' main characters figure in prominently. Feist's Riftwar book series takes place - in fact, Feist himself was involved in the game's development. But perhaps that's not so bizarre after all, Betrayal at Krondor is set in Midkemia, the same land where Raymond E. Stating that it seeks to feel like ''reading a good adventure novel'' doesn't quite help its case. It's quite strange, then, for Sierra's Betrayal at Krondor to bill itself as an ''interactive story'' in its manual. Perhaps I generalize, but undoubtedly PC RPGs value non-linearity and sprawling paths over the scripted plots that seek to tell one focused story. The PC side will most likely then turn around and point at the endless customization and choices that every player of computer RPGs must face, then haughtily dismiss their cousins on the console as pathetic imitations of the real thing. It seems to be a law of the universe that this argument must pop up in ever console vs. One of the worst things one can say about console RPGs in general is that they are not games, but ''interactive novels''. Perhaps I generalize, but undoubtedly PC R." "One of the worst things one can say about console RPGs in general is that they are not games, but ''interactive novels''.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |