Your character will also get stats, which you can develop further in Career or the My Team mode. Using real-life data from the past five years, drivers are rated according to four categories (experience, racecraft, awareness and pace). The feeling of FIFA’s Career Mode is amplified by Driver stats. However, the idea of being a constructor is much more interesting, with your input and decisions key to propelling your racing outfit to the top. The interview format that Codemasters brought in a few years ago is key to keeping your departments happy, but the presentation of your answers still feels rather dull. I can imagine it becoming F1’s version of FIFA’s Career Mode or Pro Evo’s Master League. It offers a shot at glory or the prospect of failure as you attempt to meet objectives and balance the books. This allows you to create a 21st team, and you can sign your own drivers (initially from the youth categories), power units, create your own (predictably garish) team livery and assign cash/resource points to develop your car. Expert is good enough for experienced drivers, but if that’s too easy, Master, Legend and Ultimate are available.Ĭareer Mode has been expanded, and you can now start your career with a full season in the junior category and advance to F1 or go down the route of the new My Team mode. The result is that racing feels more tactical and challenging. Overtakes aren’t a procession and they’re more aware, making little moves to cover you and out you off. At Master difficulty and above, the AI hound your gearbox, dive bombing your inside line or toughing it out the outside. They’re much more up for it than I remember, especially at harder difficulties. If you do make a mistake, the flashback feature is always there to rescue you.ĪI driving has been improved. The combination of understeer on entry and oversteer on exit means you’ll need to keep your inputs smooth. They’re stiffer, braking distances are longer and the cars lack the aerodynamic flair of their F1 counterparts. It feels smoother and braking distances are shorter, so you’ll need to judge it correctly when jostling for position.į2 cars are a different kettle of fish. The tweaks made to the handling are welcome. Disable all the assists (which I’m not brave enough to do), and you’ll set yourself up for a more challenging drive. While racing has more of a toe in simulation (although ERS has been simplified), it’s not iRacing levels of realism. Casual offers the most accessible F1 experience, removing the more complicated systems and throwing on assisted steering. The former is for experienced racers and allows for assists to be switched on or off. The wealth of driving aids will help those looking to (literally) get to grips, with race styles in Standard and Casual. The racing in 2020 is still demanding and requires concentration, but isn’t inaccessible. I see this as a good thing, as there tended to be a period of readjustment with each new release, upping the difficulty curve in the process. Given my last experience was F1 2018, first impressions of the handling indicate it hasn’t changed significantly. It has refined Career mode, brought in classic cars – which returns with a bevy of Michael Schumacher efforts – improved its AI drivers, and launched new modes in the fully licensed F2 series, which now feels part of the racing furniture. Codemaster’s latest is its biggest, most comprehensive facsimile of the motorsport, and the best take on it yet.į1 2020 also pays respect to this year being the 70th edition of F1 Championship, with the game shipping in two versions: the Seventy Edition and the Deluxe Schumacher edition on PC, PS4 and Xbox One.Ĭodemasters has been slowly building up its F1 games throughout the past few years. The F1 games have come a long way since Sumo Digital‘s F1 2009 for the Wii. The Austrian Grand Prix showed how exciting and unpredictable F1 can be – and also laid down a marker for the F1 2020 game to emulate. F1 is back! And so is Codemasters’ annual motorsport game in F1 2020, which boasts new features, expanded modes and split-screen multiplayer.
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